Multi-Agent Based Settlement Generation In Minecraft

This thesis explores the uses of a multi-agent system(MAS) for procedural content generation(PCG) in the Generative Design in Minecraft (GDMC) competition. The generatorconstructed is capable of surveying the terrain and determining where to start building a roadnetwork. Extendor and connector agent...

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Bibliographic Details
Main Authors: Esko, Albin, Fritiofsson, Johan
Format: Others
Language:English
Published: Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT) 2021
Subjects:
PCG
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-46365

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