Multi-Agent Based Settlement Generation In Minecraft
This thesis explores the uses of a multi-agent system(MAS) for procedural content generation(PCG) in the Generative Design in Minecraft (GDMC) competition. The generatorconstructed is capable of surveying the terrain and determining where to start building a roadnetwork. Extendor and connector agent...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT)
2021
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-46365 |