Exploration of smell rehabilitation video games
This project explores opportunities in designing hybrid digital/physical smell rehabilitation video games using no unique game peripherals. During a 13-week process, three major iterations were created and externally tested on a small user group. The first two iterations contained five simple miniga...
Main Author: | Wibom, Martin |
---|---|
Format: | Others |
Language: | English |
Published: |
Malmö universitet, Institutionen för konst, kultur och kommunikation (K3)
2021
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45926 |
Similar Items
-
Evaluations of Smell Threshold Levels and Smell Identification Scores in Turkish Population
by: Yalçın YILDIRIM, et al.
Published: (2015-12-01) -
Smell and Taste in Severe CoViD-19: Self-Reported vs. Testing
by: Andrea Mazzatenta, et al.
Published: (2020-12-01) -
Predictors of Olfactory Impairment among Northern Iranian Population
by: Mir Mohammad Jalali, et al.
Published: (2020-09-01) -
Quantitative instruments used to assess children's sense of smell: a review article
by: Raissa Gomes Fonseca Moura, et al. -
Smell disorders associated with COVID-19 infection
by: Mohammad Waheed El-Anwar, et al.
Published: (2021-05-01)