Exploration of smell rehabilitation video games

This project explores opportunities in designing hybrid digital/physical smell rehabilitation video games using no unique game peripherals. During a 13-week process, three major iterations were created and externally tested on a small user group. The first two iterations contained five simple miniga...

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Bibliographic Details
Main Author: Wibom, Martin
Format: Others
Language:English
Published: Malmö universitet, Institutionen för konst, kultur och kommunikation (K3) 2021
Subjects:
HCI
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45926