The Impact of Digital Games on English Vocabulary Learning in Middle School in Sweden (ages 9-12)
In recent years, the age of additional language learning has been lowered in school education. What separates current students from the previous generation, however, is the fact that they use modern technology, such as digital games, and this can be used as a teaching strategy. Several studies show ...
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Format: | Others |
Language: | English |
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Malmö universitet, Institutionen för kultur, språk och medier (KSM)
2021
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45740 |