Mixed-initiative Puzzle Design Tool for Everyone Must Die
The application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initi...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT)
2021
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43258 |