Mixed-initiative Puzzle Design Tool for Everyone Must Die

The application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initi...

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Bibliographic Details
Main Authors: Rörlien, Viktor, Brundin, Nils
Format: Others
Language:English
Published: Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT) 2021
Subjects:
PCG
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43258