Mixed-initiative Puzzle Design Tool for Everyone Must Die

The application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initi...

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Bibliographic Details
Main Authors: Rörlien, Viktor, Brundin, Nils
Format: Others
Language:English
Published: Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT) 2021
Subjects:
PCG
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43258
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spelling ndltd-UPSALLA1-oai-DiVA.org-mau-432582021-06-30T05:24:19ZMixed-initiative Puzzle Design Tool for Everyone Must DieengRörlien, ViktorBrundin, NilsMalmö universitet, Institutionen för datavetenskap och medieteknik (DVMT)2021Procedural Content GenerationPCGMixed InitiativeMixed AuthorshipPuzzleVideo GameProgressive Content Generation ApproachEveryone Must DieEngineering and TechnologyTeknik och teknologierThe application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initiative system, to create puzzles for the novel partially physics-based game \textit{Everyone Must Die}. Thus exploring the adaptability and usefulness of the progressive content generation approach for a unique type of puzzle game. Further the mixed-initiative system is explored in relation to how effectively it can generate puzzles with a specified difficulty, an issue many papers exploring puzzle generation neglect. This is explored by implementing and incorporating a PCG system by extending an existing puzzle editor featured in the game. The analysis is conducted with the help of a user study on the developers of the game by testing qualitative experiences with the system. The promising results are then discussed and concluded with suggestions for future work and improvements to the described system and its used approach. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43258application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Procedural Content Generation
PCG
Mixed Initiative
Mixed Authorship
Puzzle
Video Game
Progressive Content Generation Approach
Everyone Must Die
Engineering and Technology
Teknik och teknologier
spellingShingle Procedural Content Generation
PCG
Mixed Initiative
Mixed Authorship
Puzzle
Video Game
Progressive Content Generation Approach
Everyone Must Die
Engineering and Technology
Teknik och teknologier
Rörlien, Viktor
Brundin, Nils
Mixed-initiative Puzzle Design Tool for Everyone Must Die
description The application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initiative system, to create puzzles for the novel partially physics-based game \textit{Everyone Must Die}. Thus exploring the adaptability and usefulness of the progressive content generation approach for a unique type of puzzle game. Further the mixed-initiative system is explored in relation to how effectively it can generate puzzles with a specified difficulty, an issue many papers exploring puzzle generation neglect. This is explored by implementing and incorporating a PCG system by extending an existing puzzle editor featured in the game. The analysis is conducted with the help of a user study on the developers of the game by testing qualitative experiences with the system. The promising results are then discussed and concluded with suggestions for future work and improvements to the described system and its used approach.
author Rörlien, Viktor
Brundin, Nils
author_facet Rörlien, Viktor
Brundin, Nils
author_sort Rörlien, Viktor
title Mixed-initiative Puzzle Design Tool for Everyone Must Die
title_short Mixed-initiative Puzzle Design Tool for Everyone Must Die
title_full Mixed-initiative Puzzle Design Tool for Everyone Must Die
title_fullStr Mixed-initiative Puzzle Design Tool for Everyone Must Die
title_full_unstemmed Mixed-initiative Puzzle Design Tool for Everyone Must Die
title_sort mixed-initiative puzzle design tool for everyone must die
publisher Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT)
publishDate 2021
url http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43258
work_keys_str_mv AT rorlienviktor mixedinitiativepuzzledesigntoolforeveryonemustdie
AT brundinnils mixedinitiativepuzzledesigntoolforeveryonemustdie
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