Mixed-initiative Puzzle Design Tool for Everyone Must Die
The application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initi...
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Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT)
2021
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ndltd-UPSALLA1-oai-DiVA.org-mau-432582021-06-30T05:24:19ZMixed-initiative Puzzle Design Tool for Everyone Must DieengRörlien, ViktorBrundin, NilsMalmö universitet, Institutionen för datavetenskap och medieteknik (DVMT)2021Procedural Content GenerationPCGMixed InitiativeMixed AuthorshipPuzzleVideo GameProgressive Content Generation ApproachEveryone Must DieEngineering and TechnologyTeknik och teknologierThe application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initiative system, to create puzzles for the novel partially physics-based game \textit{Everyone Must Die}. Thus exploring the adaptability and usefulness of the progressive content generation approach for a unique type of puzzle game. Further the mixed-initiative system is explored in relation to how effectively it can generate puzzles with a specified difficulty, an issue many papers exploring puzzle generation neglect. This is explored by implementing and incorporating a PCG system by extending an existing puzzle editor featured in the game. The analysis is conducted with the help of a user study on the developers of the game by testing qualitative experiences with the system. The promising results are then discussed and concluded with suggestions for future work and improvements to the described system and its used approach. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43258application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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Procedural Content Generation PCG Mixed Initiative Mixed Authorship Puzzle Video Game Progressive Content Generation Approach Everyone Must Die Engineering and Technology Teknik och teknologier |
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Procedural Content Generation PCG Mixed Initiative Mixed Authorship Puzzle Video Game Progressive Content Generation Approach Everyone Must Die Engineering and Technology Teknik och teknologier Rörlien, Viktor Brundin, Nils Mixed-initiative Puzzle Design Tool for Everyone Must Die |
description |
The application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initiative system, to create puzzles for the novel partially physics-based game \textit{Everyone Must Die}. Thus exploring the adaptability and usefulness of the progressive content generation approach for a unique type of puzzle game. Further the mixed-initiative system is explored in relation to how effectively it can generate puzzles with a specified difficulty, an issue many papers exploring puzzle generation neglect. This is explored by implementing and incorporating a PCG system by extending an existing puzzle editor featured in the game. The analysis is conducted with the help of a user study on the developers of the game by testing qualitative experiences with the system. The promising results are then discussed and concluded with suggestions for future work and improvements to the described system and its used approach. |
author |
Rörlien, Viktor Brundin, Nils |
author_facet |
Rörlien, Viktor Brundin, Nils |
author_sort |
Rörlien, Viktor |
title |
Mixed-initiative Puzzle Design Tool for Everyone Must Die |
title_short |
Mixed-initiative Puzzle Design Tool for Everyone Must Die |
title_full |
Mixed-initiative Puzzle Design Tool for Everyone Must Die |
title_fullStr |
Mixed-initiative Puzzle Design Tool for Everyone Must Die |
title_full_unstemmed |
Mixed-initiative Puzzle Design Tool for Everyone Must Die |
title_sort |
mixed-initiative puzzle design tool for everyone must die |
publisher |
Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT) |
publishDate |
2021 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43258 |
work_keys_str_mv |
AT rorlienviktor mixedinitiativepuzzledesigntoolforeveryonemustdie AT brundinnils mixedinitiativepuzzledesigntoolforeveryonemustdie |
_version_ |
1719415021343080448 |