Analog input in gaming: Investigating the possibilities of new controller affordances in video games

This report covers the eight week design project for the Thesis Project 1 and it looks at both the process and the results of this project. Through an iterative prototyping process a prototype was created to answer the research question: “What gameplay mechanics are required for a fighting style vid...

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Main Author: Ostendorf, Pim
Format: Others
Language:English
Published: Malmö universitet, Fakulteten för kultur och samhälle (KS) 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22899
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spelling ndltd-UPSALLA1-oai-DiVA.org-mau-228992020-10-28T05:38:17ZAnalog input in gaming: Investigating the possibilities of new controller affordances in video gamesengOstendorf, PimMalmö universitet, Fakulteten för kultur och samhälle (KS)Malmö universitet/Kultur och samhälle2018Interaction DesignVideo GamesController mappingFine motor controlFighting GamesAlternative controlsEngineering and TechnologyTeknik och teknologierThis report covers the eight week design project for the Thesis Project 1 and it looks at both the process and the results of this project. Through an iterative prototyping process a prototype was created to answer the research question: “What gameplay mechanics are required for a fighting style video game to allow for analog input in its character movements and do these mechanics allow for more natural controls and mastery?” Together with research into academic writing in the fields of neurology, embodied design and game design it was concluded that an analog control scheme, within the context of a video game that allows for that type of affordance, gives the user more natural control over the character they are playing. This was validated by playtesting the prototype with several users. However, the richness of the mastery of a game relies heavily on the implemented game elements in a finalized game and was therefore unanswered in this project. There were also constraints and game mechanics identified for game designers to keep in mind when designing a game that relies on this type of analog input. The project also raised a number of questions and new design opportunities that were unable to be explored due to the limited scope of the project. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22899Local 25285application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Interaction Design
Video Games
Controller mapping
Fine motor control
Fighting Games
Alternative controls
Engineering and Technology
Teknik och teknologier
spellingShingle Interaction Design
Video Games
Controller mapping
Fine motor control
Fighting Games
Alternative controls
Engineering and Technology
Teknik och teknologier
Ostendorf, Pim
Analog input in gaming: Investigating the possibilities of new controller affordances in video games
description This report covers the eight week design project for the Thesis Project 1 and it looks at both the process and the results of this project. Through an iterative prototyping process a prototype was created to answer the research question: “What gameplay mechanics are required for a fighting style video game to allow for analog input in its character movements and do these mechanics allow for more natural controls and mastery?” Together with research into academic writing in the fields of neurology, embodied design and game design it was concluded that an analog control scheme, within the context of a video game that allows for that type of affordance, gives the user more natural control over the character they are playing. This was validated by playtesting the prototype with several users. However, the richness of the mastery of a game relies heavily on the implemented game elements in a finalized game and was therefore unanswered in this project. There were also constraints and game mechanics identified for game designers to keep in mind when designing a game that relies on this type of analog input. The project also raised a number of questions and new design opportunities that were unable to be explored due to the limited scope of the project.
author Ostendorf, Pim
author_facet Ostendorf, Pim
author_sort Ostendorf, Pim
title Analog input in gaming: Investigating the possibilities of new controller affordances in video games
title_short Analog input in gaming: Investigating the possibilities of new controller affordances in video games
title_full Analog input in gaming: Investigating the possibilities of new controller affordances in video games
title_fullStr Analog input in gaming: Investigating the possibilities of new controller affordances in video games
title_full_unstemmed Analog input in gaming: Investigating the possibilities of new controller affordances in video games
title_sort analog input in gaming: investigating the possibilities of new controller affordances in video games
publisher Malmö universitet, Fakulteten för kultur och samhälle (KS)
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22899
work_keys_str_mv AT ostendorfpim analoginputingaminginvestigatingthepossibilitiesofnewcontrolleraffordancesinvideogames
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