A search-based approach for procedurally generating player adapted enemies in real-time
An Evolutionary Algorithm was run in real-time for the procedural generation ofenemies in a third-person, wave based hack and slash and shoot 'em up game. Thealgorithm evaluates enemies as individuals based on their effectiveness at battlingthe player character. Every generation is presented as...
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Format: | Others |
Language: | English |
Published: |
Malmö universitet, Fakulteten för teknik och samhälle (TS)
2019
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20847 |