Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems

The potential of L-systems is explored byprocedurally generating patterns for use as video game content.By procedurally generating content for video games, thedevelopment costs of game development can be significantlyreduced. An artifact in the form of a tower defense game isdeveloped and tested to...

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Bibliographic Details
Main Authors: Christofer, Malmberg, Henrik, Phan
Format: Others
Language:English
Published: Malmö högskola, Fakulteten för teknik och samhälle (TS) 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20385
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spelling ndltd-UPSALLA1-oai-DiVA.org-mau-203852020-11-25T05:33:21ZLindenmayer’s Defense: Generating projectile patterns in a video game environment using L-SystemsengChristofer, MalmbergHenrik, PhanMalmö högskola, Fakulteten för teknik och samhälle (TS)Malmö högskola, Fakulteten för teknik och samhälle (TS)Malmö högskola/Teknik och samhälle2017procedural content generationLindenmayer systemvideo gamemixed-initativeEngineering and TechnologyTeknik och teknologierThe potential of L-systems is explored byprocedurally generating patterns for use as video game content.By procedurally generating content for video games, thedevelopment costs of game development can be significantlyreduced. An artifact in the form of a tower defense game isdeveloped and tested to evaluate the generation algorithm. Thealgorithm was successful in generating a wide range of pattern anduser feedback indicates a high level of perceived variation. Thealgorithm is highly customizable and could have applications invarious game content such as particle systems or weapons Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20385Local 23511application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic procedural content generation
Lindenmayer system
video game
mixed-initative
Engineering and Technology
Teknik och teknologier
spellingShingle procedural content generation
Lindenmayer system
video game
mixed-initative
Engineering and Technology
Teknik och teknologier
Christofer, Malmberg
Henrik, Phan
Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems
description The potential of L-systems is explored byprocedurally generating patterns for use as video game content.By procedurally generating content for video games, thedevelopment costs of game development can be significantlyreduced. An artifact in the form of a tower defense game isdeveloped and tested to evaluate the generation algorithm. Thealgorithm was successful in generating a wide range of pattern anduser feedback indicates a high level of perceived variation. Thealgorithm is highly customizable and could have applications invarious game content such as particle systems or weapons
author Christofer, Malmberg
Henrik, Phan
author_facet Christofer, Malmberg
Henrik, Phan
author_sort Christofer, Malmberg
title Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems
title_short Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems
title_full Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems
title_fullStr Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems
title_full_unstemmed Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems
title_sort lindenmayer’s defense: generating projectile patterns in a video game environment using l-systems
publisher Malmö högskola, Fakulteten för teknik och samhälle (TS)
publishDate 2017
url http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20385
work_keys_str_mv AT christofermalmberg lindenmayersdefensegeneratingprojectilepatternsinavideogameenvironmentusinglsystems
AT henrikphan lindenmayersdefensegeneratingprojectilepatternsinavideogameenvironmentusinglsystems
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