Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems
The potential of L-systems is explored byprocedurally generating patterns for use as video game content.By procedurally generating content for video games, thedevelopment costs of game development can be significantlyreduced. An artifact in the form of a tower defense game isdeveloped and tested to...
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Malmö högskola, Fakulteten för teknik och samhälle (TS)
2017
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ndltd-UPSALLA1-oai-DiVA.org-mau-203852020-11-25T05:33:21ZLindenmayer’s Defense: Generating projectile patterns in a video game environment using L-SystemsengChristofer, MalmbergHenrik, PhanMalmö högskola, Fakulteten för teknik och samhälle (TS)Malmö högskola, Fakulteten för teknik och samhälle (TS)Malmö högskola/Teknik och samhälle2017procedural content generationLindenmayer systemvideo gamemixed-initativeEngineering and TechnologyTeknik och teknologierThe potential of L-systems is explored byprocedurally generating patterns for use as video game content.By procedurally generating content for video games, thedevelopment costs of game development can be significantlyreduced. An artifact in the form of a tower defense game isdeveloped and tested to evaluate the generation algorithm. Thealgorithm was successful in generating a wide range of pattern anduser feedback indicates a high level of perceived variation. Thealgorithm is highly customizable and could have applications invarious game content such as particle systems or weapons Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20385Local 23511application/pdfinfo:eu-repo/semantics/openAccess |
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English |
format |
Others
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procedural content generation Lindenmayer system video game mixed-initative Engineering and Technology Teknik och teknologier |
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procedural content generation Lindenmayer system video game mixed-initative Engineering and Technology Teknik och teknologier Christofer, Malmberg Henrik, Phan Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems |
description |
The potential of L-systems is explored byprocedurally generating patterns for use as video game content.By procedurally generating content for video games, thedevelopment costs of game development can be significantlyreduced. An artifact in the form of a tower defense game isdeveloped and tested to evaluate the generation algorithm. Thealgorithm was successful in generating a wide range of pattern anduser feedback indicates a high level of perceived variation. Thealgorithm is highly customizable and could have applications invarious game content such as particle systems or weapons |
author |
Christofer, Malmberg Henrik, Phan |
author_facet |
Christofer, Malmberg Henrik, Phan |
author_sort |
Christofer, Malmberg |
title |
Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems |
title_short |
Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems |
title_full |
Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems |
title_fullStr |
Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems |
title_full_unstemmed |
Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems |
title_sort |
lindenmayer’s defense: generating projectile patterns in a video game environment using l-systems |
publisher |
Malmö högskola, Fakulteten för teknik och samhälle (TS) |
publishDate |
2017 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20385 |
work_keys_str_mv |
AT christofermalmberg lindenmayersdefensegeneratingprojectilepatternsinavideogameenvironmentusinglsystems AT henrikphan lindenmayersdefensegeneratingprojectilepatternsinavideogameenvironmentusinglsystems |
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1719362111704924160 |