A Study on Controllability for Automatic Terrain Generators
Procedural Content Generators (PCG) typically excel at generating a large amount of content in a short period of time. Whilst this is making PCG very applicable for the game industry, simplistic implementations of PCG lack in Usability whereas complex implementations of PCG lack in Controllability....
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Format: | Others |
Language: | English |
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Malmö högskola, Fakulteten för teknik och samhälle (TS)
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20124 |