A Study on Controllability for Automatic Terrain Generators

Procedural Content Generators (PCG) typically excel at generating a large amount of content in a short period of time. Whilst this is making PCG very applicable for the game industry, simplistic implementations of PCG lack in Usability whereas complex implementations of PCG lack in Controllability....

Full description

Bibliographic Details
Main Author: Arnoldsson, Anton
Format: Others
Language:English
Published: Malmö högskola, Fakulteten för teknik och samhälle (TS) 2017
Subjects:
PCG
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20124