Dynamic Mood in Games Using Parametric Input
In the context of video games, a portrayed mood can bring forward emotion and make a scene more alive. With the use of dynamic mood, the look and feel of the game may change provided dynamic events, as dictated by player inputs and various sets of conditions. This thesis aims to describe and present...
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Format: | Others |
Language: | English |
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Luleå tekniska universitet, Institutionen för system- och rymdteknik
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-80041 |