Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?
Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspectiv...
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Format: | Others |
Language: | English |
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Luleå tekniska universitet, Medier, ljudteknik och teater
2019
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985 |