Representing personality traits with the principles of design : Design solutions to visualizing traits on an avatar
The main objective of this thesis is to see if principles of design, from the gestalt theory, could be associated with personality traits and represent progress on an avatar in the game of Spawn. The game includes seven personality traits, and all of them are fully leveled up as you complete the ava...
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Format: | Others |
Language: | English |
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Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-70454 |