Virtual reality and input devices: The habit of gaming

With the huge rise in popularity for Virtual Reality headsets, the market has become a bit of a wild-west situation where the technology is being explored for strengths, weaknesses and possible uses. Though, VR headsets have also opened up the possibility to explore and use alternate input and outpu...

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Bibliographic Details
Main Author: Lundmark, Simon
Format: Others
Language:English
Published: Luleå tekniska universitet, Datavetenskap 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-66169