Defining what is visually dynamic for modular assets in level design

The essay is about how people perceive repetition in games and how old visual rules can help designers make the right choice when they create modular objects. By understanding the relationships between contrast and affinity in the visual to create an interest for the player and understand that this...

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Main Author: Johansson, Isabell
Format: Others
Language:English
Published: Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64017
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spelling ndltd-UPSALLA1-oai-DiVA.org-ltu-640172017-06-23T05:29:41ZDefining what is visually dynamic for modular assets in level designengDefinition av vad som är visuellt dynamiskt för modulära assets i level designJohansson, IsabellLuleå tekniska universitet, Institutionen för konst, kommunikation och lärande2017ModularAssetDynamicVisuallyDesignLevelMedia and CommunicationsMedie- och kommunikationsvetenskapThe essay is about how people perceive repetition in games and how old visual rules can help designers make the right choice when they create modular objects. By understanding the relationships between contrast and affinity in the visual to create an interest for the player and understand that this exists in many areas of the visual rules such as geometric shapes, silhouettes and colors, etc. How people in the game industry approach creating modular objects while at the same time coping with the problem of obvious repetition which can make models seem boring and not visualy dynamic. And how the modular method can make it difficult to keep up the creativity when bound to certain parameters that modularity requires.  Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64017application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Modular
Asset
Dynamic
Visually
Design
Level
Media and Communications
Medie- och kommunikationsvetenskap
spellingShingle Modular
Asset
Dynamic
Visually
Design
Level
Media and Communications
Medie- och kommunikationsvetenskap
Johansson, Isabell
Defining what is visually dynamic for modular assets in level design
description The essay is about how people perceive repetition in games and how old visual rules can help designers make the right choice when they create modular objects. By understanding the relationships between contrast and affinity in the visual to create an interest for the player and understand that this exists in many areas of the visual rules such as geometric shapes, silhouettes and colors, etc. How people in the game industry approach creating modular objects while at the same time coping with the problem of obvious repetition which can make models seem boring and not visualy dynamic. And how the modular method can make it difficult to keep up the creativity when bound to certain parameters that modularity requires. 
author Johansson, Isabell
author_facet Johansson, Isabell
author_sort Johansson, Isabell
title Defining what is visually dynamic for modular assets in level design
title_short Defining what is visually dynamic for modular assets in level design
title_full Defining what is visually dynamic for modular assets in level design
title_fullStr Defining what is visually dynamic for modular assets in level design
title_full_unstemmed Defining what is visually dynamic for modular assets in level design
title_sort defining what is visually dynamic for modular assets in level design
publisher Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande
publishDate 2017
url http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64017
work_keys_str_mv AT johanssonisabell definingwhatisvisuallydynamicformodularassetsinleveldesign
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