Defining what is visually dynamic for modular assets in level design
The essay is about how people perceive repetition in games and how old visual rules can help designers make the right choice when they create modular objects. By understanding the relationships between contrast and affinity in the visual to create an interest for the player and understand that this...
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Format: | Others |
Language: | English |
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Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64017 |