Defining what is visually dynamic for modular assets in level design

The essay is about how people perceive repetition in games and how old visual rules can help designers make the right choice when they create modular objects. By understanding the relationships between contrast and affinity in the visual to create an interest for the player and understand that this...

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Bibliographic Details
Main Author: Johansson, Isabell
Format: Others
Language:English
Published: Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64017
Description
Summary:The essay is about how people perceive repetition in games and how old visual rules can help designers make the right choice when they create modular objects. By understanding the relationships between contrast and affinity in the visual to create an interest for the player and understand that this exists in many areas of the visual rules such as geometric shapes, silhouettes and colors, etc. How people in the game industry approach creating modular objects while at the same time coping with the problem of obvious repetition which can make models seem boring and not visualy dynamic. And how the modular method can make it difficult to keep up the creativity when bound to certain parameters that modularity requires.