Reflektion genom interaktion : En analys av förbindelsen mellan spelarens moraliska handlingar och karaktärernas utveckling i tv/datorspelet Dragon Age: Origins.
The aim of this essay is to investigate the function and development of non-player characters (NPC) in the TV/computer game Dragon Age: Origins. The NPCs are analysed in order to see if their development is affected by the player character’s (PC) background and interactions. The game’s ethics is als...
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Format: | Others |
Language: | Swedish |
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Linnéuniversitetet, Institutionen för språk och litteratur, SOL
2010
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-6589 |