Ingenting är sant, allt är tillåtet : En kvalitativ studie om historiska datorspel som Assassin’s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter

The main purpose of this study is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin’s Creed, and then compared them with students who does not play the game,...

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Bibliographic Details
Main Authors: Johansson, Martin, Johansson, Tina
Format: Others
Language:Swedish
Published: Linnéuniversitetet, Institutionen för utbildningsvetenskap (UV) 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-39645