Minecraft i klassrummet : En kvalitativ studie om elevers och lärares upplevelser av Minecraft i undervisningen
The purpose of this study was to investigate pupils' and teachers' experiences of using the simulator computer game Minecraft in connection with the Swedish school competition Future City. The study examines how students (ages 14-15) and teachers have experienced the use of Minecraft, what...
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Format: | Others |
Language: | Swedish |
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Linnéuniversitetet, Institutionen för utbildningsvetenskap (UV)
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-38761 |