GPU Accelerated Surface Reconstruction from Particles
Realistic uid eects, such as smoke and water has been pursued by the visual eects industry for a long time. In recent years, particle simulations have gained a lot of popularity for achieving such eects. One problem noted by researchers has been the diculty of generating surfaces from the particles....
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Format: | Others |
Language: | English |
Published: |
Linköpings universitet, Institutionen för teknik och naturvetenskap
2010
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93543 |