Physically-based animation of 3D Biped characters with genetic algorithms
Synthesizing the realistic motion of a humanoid is a very sophisticated task, studied in different research areas. This work addresses the problem to synthetize realistic animations of 3D biped characters in a simulated environment, using genetic algorithms. Characters are represented as a structure...
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Format: | Others |
Language: | English |
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Linköpings universitet, Institutionen för systemteknik
2006
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8513 |