Physically-based animation of 3D Biped characters with genetic algorithms

Synthesizing the realistic motion of a humanoid is a very sophisticated task, studied in different research areas. This work addresses the problem to synthetize realistic animations of 3D biped characters in a simulated environment, using genetic algorithms. Characters are represented as a structure...

Full description

Bibliographic Details
Main Author: Conventi, Maurizio
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för systemteknik 2006
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8513