Art Directed Fluid Flow With Secondary Water Effects
This thesis describes methods for applying secondary water effects as spray, foam, splashes and mist to a fluid simulation system. For an art direction control over the base fluid flow a Fluid Implicit Particle solver with custom fields is also presented. The methods build upon production techniques...
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Format: | Others |
Language: | English |
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Linköpings universitet, Medie- och Informationsteknik
2012
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-81808 |