Improving rendering times of Autodesk Maya Fluids using the GPU

Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have allowed complex systems to be simulated in high speed. This master thesis describes how the graphics processing unit, found in most computer workstations, can be used to optimize the rendering of volumet...

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Bibliographic Details
Main Authors: Andersson, Jonas, Karlsson, David
Format: Others
Language:English
Published: Linköpings universitet, Visuell informationsteknologi och applikationer 2008
Subjects:
GPU
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50709