Improving rendering times of Autodesk Maya Fluids using the GPU
Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have allowed complex systems to be simulated in high speed. This master thesis describes how the graphics processing unit, found in most computer workstations, can be used to optimize the rendering of volumet...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Linköpings universitet, Visuell informationsteknologi och applikationer
2008
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50709 |