In-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen Densisty

Many information technology artefacts can be found in today’s cars. The interaction with these artefacts is the driver’s secondary task while driving the car in a safe way is the primary task. When designing interfaces for in-vehicle usage, measures have to be taken in order to make the interaction...

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Bibliographic Details
Main Authors: Johansson, Hanna, Walter, Katarina
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2005
Subjects:
HMI
LCT
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4336
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-43362013-01-08T13:12:31ZIn-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen DensistyengJohansson, HannaWalter, KatarinaLinköpings universitet, Institutionen för datavetenskapLinköpings universitet, Institutionen för datavetenskapInstitutionen för datavetenskap2005Screen densityin-vehicle information systemHMILCTusabilitysecondary taskdriver distractionCognitive scienceKognitionsforskningMany information technology artefacts can be found in today’s cars. The interaction with these artefacts is the driver’s secondary task while driving the car in a safe way is the primary task. When designing interfaces for in-vehicle usage, measures have to be taken in order to make the interaction with the artefact suit the in-vehicle environment. One of these measures is to have the appropriate screen density level, which is the amount of information present on the screen. This thesis compares the usability of two integrated in-vehicle display prototypes, one with low screen density and one with high screen density. The usability comparison considers both safety and user preferences. Safety was measured by a Lane Change Test (LCT) which measures distraction of a primary task while performing a secondary task, and user preferences was measured with a questionnaire. Before the comparison was made, controls and a graphical user interface were designed. Results showed no significant difference in driver distraction between performing tasks on the high screen density display and the low screen density display. However, a vast majority of the users preferred high screen density over low. Furthermore, the distraction levels for both the high and the low screen density displays were below the proposed 0.5 meter limit for allowed driver distraction. The results indicate that in-vehicle displays can have a high level of screen density without imposing a level of distraction on the driver that is unsuitable for driving. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4336application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Screen density
in-vehicle information system
HMI
LCT
usability
secondary task
driver distraction
Cognitive science
Kognitionsforskning
spellingShingle Screen density
in-vehicle information system
HMI
LCT
usability
secondary task
driver distraction
Cognitive science
Kognitionsforskning
Johansson, Hanna
Walter, Katarina
In-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen Densisty
description Many information technology artefacts can be found in today’s cars. The interaction with these artefacts is the driver’s secondary task while driving the car in a safe way is the primary task. When designing interfaces for in-vehicle usage, measures have to be taken in order to make the interaction with the artefact suit the in-vehicle environment. One of these measures is to have the appropriate screen density level, which is the amount of information present on the screen. This thesis compares the usability of two integrated in-vehicle display prototypes, one with low screen density and one with high screen density. The usability comparison considers both safety and user preferences. Safety was measured by a Lane Change Test (LCT) which measures distraction of a primary task while performing a secondary task, and user preferences was measured with a questionnaire. Before the comparison was made, controls and a graphical user interface were designed. Results showed no significant difference in driver distraction between performing tasks on the high screen density display and the low screen density display. However, a vast majority of the users preferred high screen density over low. Furthermore, the distraction levels for both the high and the low screen density displays were below the proposed 0.5 meter limit for allowed driver distraction. The results indicate that in-vehicle displays can have a high level of screen density without imposing a level of distraction on the driver that is unsuitable for driving.
author Johansson, Hanna
Walter, Katarina
author_facet Johansson, Hanna
Walter, Katarina
author_sort Johansson, Hanna
title In-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen Densisty
title_short In-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen Densisty
title_full In-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen Densisty
title_fullStr In-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen Densisty
title_full_unstemmed In-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen Densisty
title_sort in-vehicle screen density : driver distraction and user preferences for low vs high screen densisty
publisher Linköpings universitet, Institutionen för datavetenskap
publishDate 2005
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4336
work_keys_str_mv AT johanssonhanna invehiclescreendensitydriverdistractionanduserpreferencesforlowvshighscreendensisty
AT walterkatarina invehiclescreendensitydriverdistractionanduserpreferencesforlowvshighscreendensisty
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