Implementation And Evaluation Of Hit Registration In Networked First Person Shooters

Hit registration algorithms in First-Person Shooter games define how the server processes gunfire from clients. Network conditions, such as latency, cause a mismatch between the game worlds observed at the client and the server. To improve the experience for clients when authoritative servers are us...

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Bibliographic Details
Main Author: Jonathan, Lundgren
Format: Others
Language:English
Published: Linköpings universitet, Informationskodning 2021
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-180464