Implementation And Evaluation Of Hit Registration In Networked First Person Shooters
Hit registration algorithms in First-Person Shooter games define how the server processes gunfire from clients. Network conditions, such as latency, cause a mismatch between the game worlds observed at the client and the server. To improve the experience for clients when authoritative servers are us...
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Format: | Others |
Language: | English |
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Linköpings universitet, Informationskodning
2021
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-180464 |