Cloud Gaming: A QoE Study of Fast-paced Single-player and Multiplayer Games
Cloud computing is a way to deliver high-performance services to clients who would not usually be able to handle the computations on their own. They rely on computers in the cloud performing the calculations and therefore ease the load on the client-side. The goal of this thesis is to find what fact...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Linköpings universitet, Institutionen för datavetenskap
2020
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167196 |