Cloud Gaming: A QoE Study of Fast-paced Single-player and Multiplayer Games

Cloud computing is a way to deliver high-performance services to clients who would not usually be able to handle the computations on their own. They rely on computers in the cloud performing the calculations and therefore ease the load on the client-side. The goal of this thesis is to find what fact...

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Bibliographic Details
Main Authors: Flinck Lindström, Sebastian, Wetterberg, Markus
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2020
Subjects:
QoE
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167196