Measuring and stimulatingphysical movement using interactive media
This thesis looks into how to design a web-based motion game, with a camera as an input device in order to make a game enjoyable to play while keeping the player movement rate as high as possible. The study explores different game mechanics for motion games and their impact on the players’ movement...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
Linköpings universitet, Institutionen för datavetenskap
2020
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-164295 |