Using game design elements in a mobile sign language learning application to increase user enjoyment and performance
The use of and research on gamification has increased substantially since 2010. Most of the research on gamification has been done within education, specifically higher education. There is a dearth of research on gamification for children with disabilities. There has also been much research on the c...
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Format: | Others |
Language: | English |
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Linköpings universitet, Interaktiva och kognitiva system
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158003 |