A Gameful Quest to Make Second Language Acquisition Fun

This study explores the application of principles from game design, and the motivational psychology it is founded upon, to the domain of second language acquisition. A gameful design process based on playtesting andanalysis with design lenses is adapted and used to iteratively design and develop a s...

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Bibliographic Details
Main Author: Andersson, Erik Olov Mårten
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-122492

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