A Gameful Quest to Make Second Language Acquisition Fun
This study explores the application of principles from game design, and the motivational psychology it is founded upon, to the domain of second language acquisition. A gameful design process based on playtesting andanalysis with design lenses is adapted and used to iteratively design and develop a s...
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Format: | Others |
Language: | English |
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Linköpings universitet, Institutionen för datavetenskap
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-122492 |