Effects of design and feedback in a motion-based game
Movement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises both concepts can become a good option for everyday gaming.This study evaluates a movement-based game written in JavaScript using phaser.io w...
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Linköpings universitet, Institutionen för datavetenskap
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ndltd-UPSALLA1-oai-DiVA.org-liu-1205652018-01-12T05:09:59ZEffects of design and feedback in a motion-based gameengCronstrand, RasmusLinköpings universitet, Institutionen för datavetenskapLinköpings universitet, Tekniska fakulteten2015GameFlowMovement basedgamingphaserHTML5WebGLPositioningFeedbackwebcamweb-basedJavaScriptSoftware EngineeringProgramvaruteknikMovement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises both concepts can become a good option for everyday gaming.This study evaluates a movement-based game written in JavaScript using phaser.io which uses a webcam for control and HTML5 technique for capture. The main questions in the study are what observations can be done and are there any problems when developing a game with webcam-based motion-detection in regards to factors like flow, feedback and positioning. This study tries to answer these questions by building upon an existing game and implementing new functions and feedback and then observing how these effect the game-play. The results of the study showed that it is important to consider good feedback and how to position oneself when playing such a game and that more testing should be done to gain further knowledge about these two. But also that many of the implementations done made the person achieve flow while playing. Further work should be beneficial also to make the game even better while keeping it easy to play. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565application/pdfinfo:eu-repo/semantics/openAccess |
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GameFlow Movement based gaming phaser HTML5 WebGL Positioning Feedback webcam web-based JavaScript Software Engineering Programvaruteknik |
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GameFlow Movement based gaming phaser HTML5 WebGL Positioning Feedback webcam web-based JavaScript Software Engineering Programvaruteknik Cronstrand, Rasmus Effects of design and feedback in a motion-based game |
description |
Movement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises both concepts can become a good option for everyday gaming.This study evaluates a movement-based game written in JavaScript using phaser.io which uses a webcam for control and HTML5 technique for capture. The main questions in the study are what observations can be done and are there any problems when developing a game with webcam-based motion-detection in regards to factors like flow, feedback and positioning. This study tries to answer these questions by building upon an existing game and implementing new functions and feedback and then observing how these effect the game-play. The results of the study showed that it is important to consider good feedback and how to position oneself when playing such a game and that more testing should be done to gain further knowledge about these two. But also that many of the implementations done made the person achieve flow while playing. Further work should be beneficial also to make the game even better while keeping it easy to play. |
author |
Cronstrand, Rasmus |
author_facet |
Cronstrand, Rasmus |
author_sort |
Cronstrand, Rasmus |
title |
Effects of design and feedback in a motion-based game |
title_short |
Effects of design and feedback in a motion-based game |
title_full |
Effects of design and feedback in a motion-based game |
title_fullStr |
Effects of design and feedback in a motion-based game |
title_full_unstemmed |
Effects of design and feedback in a motion-based game |
title_sort |
effects of design and feedback in a motion-based game |
publisher |
Linköpings universitet, Institutionen för datavetenskap |
publishDate |
2015 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120565 |
work_keys_str_mv |
AT cronstrandrasmus effectsofdesignandfeedbackinamotionbasedgame |
_version_ |
1718605332291256320 |