Adaptive rendering of celestial bodies in WebGL
This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents implementation details of a few of these tech- niques in WebGL and Javascript, using the Three.js [1] 3D library. The thesis project is part of the implem...
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Format: | Others |
Language: | English |
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Linköpings universitet, Medie- och Informationsteknik
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970 |