Implementing touch interaction in a casual mobile game

This thesis is to help developers in the touch design of casual games. The thesis work was made on the development platform Gideros Mobile and much of the thesis theory and methods will be based on that work. The purpose of the report is to show what one should think about when making a casual game...

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Main Author: Andersson, Gustav
Format: Others
Language:English
Published: Linköpings universitet, Interaktiva och kognitiva system 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107542
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1075422014-06-19T05:04:41ZImplementing touch interaction in a casual mobile gameengAndersson, GustavLinköpings universitet, Interaktiva och kognitiva systemLinköpings universitet, Tekniska högskolan2014Mobile InteractionMobile DesignSmartphone DesignSmartphone InteractionThis thesis is to help developers in the touch design of casual games. The thesis work was made on the development platform Gideros Mobile and much of the thesis theory and methods will be based on that work. The purpose of the report is to show what one should think about when making a casual game in a touch design perspective, like taking into account that most people are used to one type of input design (like swiping or tapping), that you should design the game with the purpose to reach out to as a large audience as possible (taking into account people with disabilities) and some small notes on what should be avoided so not to deter people from wanting to play the game. It is important to note that this thesis is built for the purpose of mobile casual games, others will probably not find this thesis relevant. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107542application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Mobile Interaction
Mobile Design
Smartphone Design
Smartphone Interaction
spellingShingle Mobile Interaction
Mobile Design
Smartphone Design
Smartphone Interaction
Andersson, Gustav
Implementing touch interaction in a casual mobile game
description This thesis is to help developers in the touch design of casual games. The thesis work was made on the development platform Gideros Mobile and much of the thesis theory and methods will be based on that work. The purpose of the report is to show what one should think about when making a casual game in a touch design perspective, like taking into account that most people are used to one type of input design (like swiping or tapping), that you should design the game with the purpose to reach out to as a large audience as possible (taking into account people with disabilities) and some small notes on what should be avoided so not to deter people from wanting to play the game. It is important to note that this thesis is built for the purpose of mobile casual games, others will probably not find this thesis relevant.
author Andersson, Gustav
author_facet Andersson, Gustav
author_sort Andersson, Gustav
title Implementing touch interaction in a casual mobile game
title_short Implementing touch interaction in a casual mobile game
title_full Implementing touch interaction in a casual mobile game
title_fullStr Implementing touch interaction in a casual mobile game
title_full_unstemmed Implementing touch interaction in a casual mobile game
title_sort implementing touch interaction in a casual mobile game
publisher Linköpings universitet, Interaktiva och kognitiva system
publishDate 2014
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107542
work_keys_str_mv AT anderssongustav implementingtouchinteractioninacasualmobilegame
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