Implementing touch interaction in a casual mobile game
This thesis is to help developers in the touch design of casual games. The thesis work was made on the development platform Gideros Mobile and much of the thesis theory and methods will be based on that work. The purpose of the report is to show what one should think about when making a casual game...
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Linköpings universitet, Interaktiva och kognitiva system
2014
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ndltd-UPSALLA1-oai-DiVA.org-liu-1075422014-06-19T05:04:41ZImplementing touch interaction in a casual mobile gameengAndersson, GustavLinköpings universitet, Interaktiva och kognitiva systemLinköpings universitet, Tekniska högskolan2014Mobile InteractionMobile DesignSmartphone DesignSmartphone InteractionThis thesis is to help developers in the touch design of casual games. The thesis work was made on the development platform Gideros Mobile and much of the thesis theory and methods will be based on that work. The purpose of the report is to show what one should think about when making a casual game in a touch design perspective, like taking into account that most people are used to one type of input design (like swiping or tapping), that you should design the game with the purpose to reach out to as a large audience as possible (taking into account people with disabilities) and some small notes on what should be avoided so not to deter people from wanting to play the game. It is important to note that this thesis is built for the purpose of mobile casual games, others will probably not find this thesis relevant. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107542application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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Mobile Interaction Mobile Design Smartphone Design Smartphone Interaction |
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Mobile Interaction Mobile Design Smartphone Design Smartphone Interaction Andersson, Gustav Implementing touch interaction in a casual mobile game |
description |
This thesis is to help developers in the touch design of casual games. The thesis work was made on the development platform Gideros Mobile and much of the thesis theory and methods will be based on that work. The purpose of the report is to show what one should think about when making a casual game in a touch design perspective, like taking into account that most people are used to one type of input design (like swiping or tapping), that you should design the game with the purpose to reach out to as a large audience as possible (taking into account people with disabilities) and some small notes on what should be avoided so not to deter people from wanting to play the game. It is important to note that this thesis is built for the purpose of mobile casual games, others will probably not find this thesis relevant. |
author |
Andersson, Gustav |
author_facet |
Andersson, Gustav |
author_sort |
Andersson, Gustav |
title |
Implementing touch interaction in a casual mobile game |
title_short |
Implementing touch interaction in a casual mobile game |
title_full |
Implementing touch interaction in a casual mobile game |
title_fullStr |
Implementing touch interaction in a casual mobile game |
title_full_unstemmed |
Implementing touch interaction in a casual mobile game |
title_sort |
implementing touch interaction in a casual mobile game |
publisher |
Linköpings universitet, Interaktiva och kognitiva system |
publishDate |
2014 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107542 |
work_keys_str_mv |
AT anderssongustav implementingtouchinteractioninacasualmobilegame |
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1716704532911620096 |