Implementing touch interaction in a casual mobile game
This thesis is to help developers in the touch design of casual games. The thesis work was made on the development platform Gideros Mobile and much of the thesis theory and methods will be based on that work. The purpose of the report is to show what one should think about when making a casual game...
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Format: | Others |
Language: | English |
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Linköpings universitet, Interaktiva och kognitiva system
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107542 |