Principles of a Gamification Concept in a Museum Using AR for Enhancing the Engagement in Children
Museums are not only public repositories of culture, but also educational institutions striving to emotionally stimulate visitors with an explorative educational experience. However, it is stated knowledge that museums can be considered boring, especially by the younger visitors. The purpose of thi...
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Format: | Others |
Language: | English |
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KTH, Skolan för elektroteknik och datavetenskap (EECS)
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-289221 |