An Interactive Eye-tracking based Adaptive Lagrangian Water Simulation Using Smoothed Particle Hydrodynamics
Many water animations and simulations usually depend on time consuming algorithms that create realistic water movement and visualization. However, the intrigue for realistic, real-time and interactive simulations is steadily growing for, among others, the game and Virtual Reality industry. A common...
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Format: | Others |
Language: | English |
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KTH, Skolan för elektroteknik och datavetenskap (EECS)
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-281978 |