Establishing requirements for a gamified digital math tool in a South African township primary school : A case study based on gamification and interaction design
This project is based on the desire to increase the understanding and knowledge of digital resource usage within the math education in South African townships. Digital education is considered to facilitate solutions for current shortcomings, yet knowledge and experience of the local circumstances a...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
KTH, Skolan för elektroteknik och datavetenskap (EECS)
2019
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-260253 |