Investigating How Impostor Techniques are Used to Optimize the Performance of Video Games
The demand for visual quality in video games is higher than ever. Video games approximate real objects via the tessellation of triangular polygons. Complex objects with a lot of detail require denser tessellations in order to be represented properly. However denser tessellations require more perform...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
KTH, Skolan för elektroteknik och datavetenskap (EECS)
2019
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-259509 |