Real Time Depth Sorting of Transparent Fragments

Using transparency is an important technique for modelling partial coverage in computer graphics and is used for a variety of effects such as hair, fur, glass, smoke and particle effects. Replacing the per object sorting as the dominant algorithm used in real time 3D engines with anew algorithm with...

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Bibliographic Details
Main Author: Lewenhaupt, Axel
Format: Others
Language:English
Published: KTH, Skolan för elektroteknik och datavetenskap (EECS) 2019
Subjects:
3D
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-241242