Real Time Depth Sorting of Transparent Fragments
Using transparency is an important technique for modelling partial coverage in computer graphics and is used for a variety of effects such as hair, fur, glass, smoke and particle effects. Replacing the per object sorting as the dominant algorithm used in real time 3D engines with anew algorithm with...
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Format: | Others |
Language: | English |
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KTH, Skolan för elektroteknik och datavetenskap (EECS)
2019
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-241242 |