Creating Human-like AI Movement in Games Using Imitation Learning
The way characters move and behave in computer and video games are important factors in their believability, which has an impact on the player’s experience. This project explores Imitation Learning using limited amounts of data as an approach to creating human-like AI behaviour in games, and through...
Main Author: | Renman, Casper |
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Format: | Others |
Language: | English |
Published: |
KTH, Skolan för datavetenskap och kommunikation (CSC)
2017
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210887 |
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