Creating Human-like AI Movement in Games Using Imitation Learning

The way characters move and behave in computer and video games are important factors in their believability, which has an impact on the player’s experience. This project explores Imitation Learning using limited amounts of data as an approach to creating human-like AI behaviour in games, and through...

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Bibliographic Details
Main Author: Renman, Casper
Format: Others
Language:English
Published: KTH, Skolan för datavetenskap och kommunikation (CSC) 2017
Subjects:
ai
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210887