Detecting Synchronisation Problems in Networked Lockstep Games

The complexity associated with development of networked video games creates a need for tools for verifying a consistent player experience. Some networked games achieve consistency through the lockstep protocol, which requires identical execution of sent commands for players to stay synchronised. In...

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Bibliographic Details
Main Author: Liljekvist, Hampus
Format: Others
Language:English
Published: KTH, Skolan för datavetenskap och kommunikation (CSC) 2016
Subjects:
AI
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189593