Detecting Synchronisation Problems in Networked Lockstep Games
The complexity associated with development of networked video games creates a need for tools for verifying a consistent player experience. Some networked games achieve consistency through the lockstep protocol, which requires identical execution of sent commands for players to stay synchronised. In...
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Format: | Others |
Language: | English |
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KTH, Skolan för datavetenskap och kommunikation (CSC)
2016
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189593 |