Volumetric Terrain Genereation on the GPU : A modern GPGPU approach to Marching Cubes
Volumetric visualization is something that has become more interesting during recent years. It has been something that was not feasible in an interactive environment due to its complexity in the 3D space. However, today's technology and access to the power of the graphics processing unit (GPU)...
Main Author: | Pethrus Engström, Ludwig |
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Format: | Others |
Language: | English |
Published: |
KTH, Skolan för datavetenskap och kommunikation (CSC)
2015
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172299 |
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