Volumetric Terrain Genereation on the GPU : A modern GPGPU approach to Marching Cubes

Volumetric visualization is something that has become more interesting during recent years. It has been something that was not feasible in an interactive environment due to its complexity in the 3D space. However, today's technology and access to the power of the graphics processing unit (GPU)...

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Bibliographic Details
Main Author: Pethrus Engström, Ludwig
Format: Others
Language:English
Published: KTH, Skolan för datavetenskap och kommunikation (CSC) 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172299