SOUND HUNTER : Developing a Navigational HRTF-Based Audio Game for People with Visual Impairments
In this thesis, I propose a framework for designing 3D-based audio-only games in which all navigation is based on perceiving the 3D-audio, as opposed to relying on other navigational aids or imagining the audio as being spatial, where additional sounds may be added later on in the development proces...
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Format: | Others |
Language: | English |
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KTH, Skolan för datavetenskap och kommunikation (CSC)
2013
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-170447 |