Fourier Opacity Mapped Order-Independent Transparency in real-time graphics
Rendering transparent geometry is problematic in real-time graphics as the most function for blending transparent geometry together requires perfect sorting of all geometry. This can be extremely problematic, especially for intersecting geometry where it might be impossible to correctly sort it. The...
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Format: | Others |
Language: | English |
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KTH, Skolan för datavetenskap och kommunikation (CSC)
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-166567 |