Movement SkillAcquisition using Imitationand Reinforcement Learning

This thesis focuses on having a robot learn to play the game of darts. Playing darts involves multiple tasks. For e.g. how to throw a dart and where to target on the board. It has been shown that with a few demonstrations by the user, the robot can learn how to produce trajectories for hitting a giv...

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Main Author: PERVEZ, AFFAN
Format: Others
Language:English
Published: KTH, Skolan för datavetenskap och kommunikation (CSC) 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-138107
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spelling ndltd-UPSALLA1-oai-DiVA.org-kth-1381072018-01-12T05:12:31ZMovement SkillAcquisition using Imitationand Reinforcement LearningengPERVEZ, AFFANKTH, Skolan för datavetenskap och kommunikation (CSC)2013Computer SciencesDatavetenskap (datalogi)This thesis focuses on having a robot learn to play the game of darts. Playing darts involves multiple tasks. For e.g. how to throw a dart and where to target on the board. It has been shown that with a few demonstrations by the user, the robot can learn how to produce trajectories for hitting a given point on the board; with improvement in accuracy along with the experience. On the other hand we showed how a robot can discover regions for hitting on the board so that it can maximize its expected score. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-138107Trita-CSC-E, 1653-5715 ; 13:116application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Computer Sciences
Datavetenskap (datalogi)
spellingShingle Computer Sciences
Datavetenskap (datalogi)
PERVEZ, AFFAN
Movement SkillAcquisition using Imitationand Reinforcement Learning
description This thesis focuses on having a robot learn to play the game of darts. Playing darts involves multiple tasks. For e.g. how to throw a dart and where to target on the board. It has been shown that with a few demonstrations by the user, the robot can learn how to produce trajectories for hitting a given point on the board; with improvement in accuracy along with the experience. On the other hand we showed how a robot can discover regions for hitting on the board so that it can maximize its expected score.
author PERVEZ, AFFAN
author_facet PERVEZ, AFFAN
author_sort PERVEZ, AFFAN
title Movement SkillAcquisition using Imitationand Reinforcement Learning
title_short Movement SkillAcquisition using Imitationand Reinforcement Learning
title_full Movement SkillAcquisition using Imitationand Reinforcement Learning
title_fullStr Movement SkillAcquisition using Imitationand Reinforcement Learning
title_full_unstemmed Movement SkillAcquisition using Imitationand Reinforcement Learning
title_sort movement skillacquisition using imitationand reinforcement learning
publisher KTH, Skolan för datavetenskap och kommunikation (CSC)
publishDate 2013
url http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-138107
work_keys_str_mv AT pervezaffan movementskillacquisitionusingimitationandreinforcementlearning
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